Iray Uber Shader: One more time! by DOrdiales, literature
Literature
Iray Uber Shader: One more time!
Warning! This tutorial is not intended to cover each of the shader's properties. That's what the original product documentation is for. It only intends to facilitate, as far as possible, its understanding. Bear in mind, that it's also a personal way of seeing it. Thanks to my wife (and Google's translator), for helping me with my lousy English!
1. Definitions
Face / Polygon: area delimited by edges and vertices. A face is coplanar, when all its edges and vertices are on the same plane. We denominate normal to the vector that is perpendicular to a coplanar face.
Geometry / Object: set of faces that build a figure or volume (e.g. Genesis). So
Iray Surfaces And What They Mean by SickleYield, journal
Iray Surfaces And What They Mean
I've updated and corrected this article based on DAZ's documentation. You should read that if you want more information. This will continue to be more of a "plain talk" breakdown.
Let us begin with the different types of shaders from the "Base Mixing" dropdown at the top. Choosing one of these will hide or gray out some options and reveal others.
The Iray shader behaves as though it has three layers: The "base" layer, the "metallic flakes" layer on top of that, and the "top coat layer" on top of that. It is possible to turn off the top two layers and not use their settings, but the ability to use them is a property this shader has that
[Tutorial] Transferring Character Morphs G1G2G3G8 by SickleYield, journal
[Tutorial] Transferring Character Morphs G1G2G3G8
The first version of this workflow came from Kattey on the DAZ forum, for which I acknowledge credit.
Here is that (lengthy) thread: http://www.daz3d.com/forums/viewthread/24093/
First of all, however: there are two ways to recreate a character. There is the easy way, which is not redistributable, and the hard way, which is. We'll discuss the easy way first. I'm sorry, but I can't do anything for those of you who absolutely can't learn from text. This is what I have time for right now.
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PART 1: CREATE A SINGLE DIAL
Load Genesis 1. Dial in your character morph. There cannot be anything in the scene except the single figure while